Hi to everyone, this is my last personal work, it is the Rossy Lamp of Rendl Light Studio, I decided to make this type of object to test advanced metals, playing with dirt and scratched maps and studio lighting.
Hi to all, after presenting the chair U431 last week, in a set of photography, the next step was to test it in an interior scene. However, I also wanted to make the scene to make my first tests with the Marvelous Designer, with a fabric in the ground. Hope you like it!
After a while unpublished, for professional reasons, I have decided to post a tutorial on how to scatter different objects.
This tutorial serves to scatter several elements in a scene, such as grass, trees, rocks, leaves … It has 2 levels, level 1 is the basic particle flow (flat surfaces) and level 2 advanced particle flow (curved surfaces).
We will use the native 3d studio max particle system.
Hi all, here again, this time i present a new model that i made to expand my library, it is the Ocean Rocker III model, designed by Jolyon Yates. Is modeled in 3dsmax and rendered with Maxwell Render, on this occasion i decided also to make an animation with Maxwell Render Multilight, i hope you like it. Continue Reading →
I decided to do a test of Maxwell Render casutics after reading some time ago an article of Bertrand Benoit about it. I will not explain the differences between Maxwell Render and Vray because Bertrand has explained it very well. only one thing, Maxwell Render is an unbiased render engine, therefore the caustics are done automatically. Continue Reading →