Maxwell Render caustics
I decided to do a test of Maxwell Render casutics after reading some time ago an article of Bertrand Benoit about it. I will not explain the differences between Maxwell Render and Vray because Bertrand has explained it very well. only one thing, Maxwell Render is an unbiased render engine, […]
A House K Render in… Fake or Foto?
Autodesk has created a game where you have to guess which images are CG or real, one of this images is a render of House k, thanks to Autodesk to include one of my renders. If somebody want play, click read more for view the link,thanks. Link: http://area.autodesk.com/fakeorfoto
Skase Tea Cup
After a time without post anything, due to work, i could finish an object that had begun some time ago, it is a cup of coffee, designed by Steve Watson, the model is called “Skase”. Renders with a basic studio lighting configuration, i hope you liked.
Meadow…
This time, I have been doing lighting tests in a meadow, the test are made with VrayDomeLight with an EXR Linked, Reindhard to control the possible burnt areas. I also used the scene to test different compositions of grass and to see the reactions of different HDRIs and EXRs, light […]
Kitchen storage jars
During the holidays (always are short:)) I have expanded my 3d personal stuff, in this case it is kitchen storage jars, I hope you like it. Soft: 3dsmax, Vray & PS
Procedural Pebbles
Lately I’ve been doing tests with procedural materials for pebbles or gravel as a personal study, here is the result. The material is a mixture of procedural maps, hope you like it.
Test with GrowFX
In this days, i have tested GrowFX, it’s a great plugin for a vegetation creation with 3D Studio Max, in here i put the result of the tests, scene was done with max and vray, hope you liked… i’ll do more some tests with GrowFx…. Soft: 3dsmax, Vray, GrowFx […]
Buss Stool
I decided to expand my library with new 3D models, one is Buss Stool designed by Anna Von Schewen. Is a high definition model with Vray materials and textures of 8k. The 3d model can be purchased at my 3docean portfolio. Soft: 3dsmax, Vray & PS
Neil Blevins’ SoulBurn Scripts
Today I would like to recommend a great tool for 3D Studio Max, it is the Neil Blevins’ SoulBournScripts, is a collection of useful scripts to the 3D Studio Max. Click the link at the end of entry and you will see a list of scripts and their functions and […]
Extra Render of House K
This is an extra Render of House K, i do to test lighting with Ronen Bekerman’s HDRI, i must say that HDRI are very good and work very well. The lighting is done with the method that explains Peter Guthrie.
Tutorial Making Of House K in Spanish
MAKING OF HOUSE K por Toni Fresnedo Software utilizado para la creación de los renders -AtuoCAD 2011, 3D Studio Max 2011, Vray 1.50 SP5 y Photoshop CS5, también he utilizado algunos plugins que veremos más adelante. Modelado La mayor parte del modelado está hecho con AutoCAD 2011. Utilizo AutoCAD […]
House K, Ronen Bekerman’s Blog
Ronen Bekerman publishes the “Making of” House K on its website. Soon I will add the version in spanish. Making of House K by Toni Fresnedo.
Evermotion Frontpage
After completing House K, it was time for his promotion, as usual, upload the work in Evermotion, Was well received by critics and was frontpage. It is a recognition of many hours of work, which is always welcome. I leave a picture of the day on the cover. You can […]
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