Interior scene
Hi again, here is my last personal work, it’s a interior scene with a modern painting and a Continental sofa, i made this scene to test the lighting on objects as sofas, stools, chairs and similars. As always i used 3dsmax and Maxwell Render. Hope you like it!
Plumen
Hi, a few days ago, i saw a image of a lightbulb that i’m really liked and i decided to model it. The model is the Plumen LightBulb, a very orignal bulb and really very nice. Here are images rendered with Maxwell Render, the image of the alone model, is […]
Scatter tutorial with Particle Flow
After a while unpublished, for professional reasons, I have decided to post a tutorial on how to scatter different objects. This tutorial serves to scatter several elements in a scene, such as grass, trees, rocks, leaves … It has 2 levels, level 1 is the basic particle flow (flat surfaces) […]
Archive for 2012 / October
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- Hi, currently I'm exploring new workflows, in this case between Substance Painter and UE4 The Lantern model is from… https://t.co/OUL2cZ0hUm3 months ago
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- Hi to all I would like to share with you my first free object for Unreal Engine 4. Teak sideboard @UnrealEngine ve… https://t.co/5xLBysdJSC8 months ago
- Currently I'm doing some tests with interior lighting and vegetation in @UnrealEngine Hope you like it! https://t.co/LKXW80WKn59 months ago
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