Interior Scene II

Hi to all, after presenting the chair U431 last week, in a set of photography, the next step was to test it in an interior scene. However, I also wanted to make the scene to make my first tests with the Marvelous Designer, with a fabric in the ground. Hope you like it!

Soft: 3dsmax, Zbrush, Marvelous, Maxwell Render and Photoshop.

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Interior Scene IIToni Fresnedo
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10 comments on "Interior Scene II"

  1. Hi there Toni,
    I found your website a few days ago, very good, clean, and quality work you have!
    Great scene and mood. Nice chair by the way…

    Cheers!

  2. Carlos Stockholm on

    Magnifico trabajo! Directo a “Favoritos”

  3. Gran trabajo Toni!
    La vista de primer plano donde se ve el pelo lo pones en la post-producción? ¡Gracias!

  4. Víctor Pasquier on

    Me encanta este render Toni, tiene como una especie de aura en la luminosidad que le da un no se que….un toque un poco onírico, eso lo consigues con algun filtro de postproducción o desde el propio render cambiando algo tipo reinhard a otra cosa diferente? Un saludo Crack

    • Gracias Víctor, siento el retraso pero con el cambio de web…Básicamente la luz se saca del render, con maxwell, puedes setear muy bien el cielo físico para que te de distintas tonalidades, además en postproducción siempre puedes agregarle un color correction para terminar de realzar ese matiz de color deseado, alguna vez ( no es este el caso) puedes conseguir algo parecido con el plugin Nik color effect, con alguno de sus filtros, pero como te digo aquí, cambié el cielo físico para que me diera una luz mas suavizada y azulada, piensa que al tener la luz de la lampara encendida tb nos da mucho juego con las tonalidades.

      Saludos, Víctor!

  5. Hi Toni,

    The work featured on your site is absolutely amazing. I was hoping that you could share some of your tips for the fabric material on the chair. I find that if I need to get a fabric that appears as realistic as you have in this image, that I resort to using very small displacement values which increases render time. Do you also use displacement, or only bump mapping? Also, did you photograph the texture for the fabric yourself?

    Again, great work, it’s an inspiration, thanks!

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