After having a problem with the old wordpress template, i decided to change it, i hope you like.
After the experience with glasses made with Maxwell Render, I decided to explore the performance of glass with Maxwell Render.
To do this i decided to model some bottles, which allowed me to delve deeper into the Maxwell Render glass material. I wanted to try the effect of coloured glass and other materials with SubSurface Scattering, is the case of the cap of bottle.
Soft: Maxwell Render, 3dsmax and PS