500 likes on Facebook
In recent days I have reached 500 followers on facebook, I wanted to thank you all for making it possible. Thank you !!!
Interior Scene III
Hi, this image is part of my latest work, a interior corner with the chair Husk, the 3D model is not mine, is from DesignConnected. I also tapped to put in the scene my last model, the Rendl Rossy lamp. Hope you like it ! Soft: 3dsmax2014, Maxwell Render and […]
Pebbles with procedurals of Maxwell Render
Lately I’ve been testing the new procedural maps of the new Maxwell Render V3. Some time ago I did some pebbles to test the procedural maps of the 3dsmax and I was pleasantly satisfied. This time I wanted to apply the knowledge given by tests made, to make again, the […]
Rendl Rossy Lamp
Hi to everyone, this is my last personal work, it is the Rossy Lamp of Rendl Light Studio, I decided to make this type of object to test advanced metals, playing with dirt and scratched maps and studio lighting.
Interior Scene II
Hi to all, after presenting the chair U431 last week, in a set of photography, the next step was to test it in an interior scene. However, I also wanted to make the scene to make my first tests with the Marvelous Designer, with a fabric in the ground. Hope […]
U 431 chair
Hi all, after a while without posting anything…, for work reasons, I would like to show you my latest work, is the chair U-431, designed for Jens Risom, this work was done with 3ds max, Zbrush and Maxwell Render. I must say i had enough problems with displacement maps with […]
Interior scene
Hi again, here is my last personal work, it’s a interior scene with a modern painting and a Continental sofa, i made this scene to test the lighting on objects as sofas, stools, chairs and similars. As always i used 3dsmax and Maxwell Render. Hope you like it!
Plumen
Hi, a few days ago, i saw a image of a lightbulb that i’m really liked and i decided to model it. The model is the Plumen LightBulb, a very orignal bulb and really very nice. Here are images rendered with Maxwell Render, the image of the alone model, is […]
Scatter tutorial with Particle Flow
After a while unpublished, for professional reasons, I have decided to post a tutorial on how to scatter different objects. This tutorial serves to scatter several elements in a scene, such as grass, trees, rocks, leaves … It has 2 levels, level 1 is the basic particle flow (flat surfaces) […]
Grass with Maxwell Render 2.6.10
Lately i’ve been making grass in maxwell render for a personal project… here you have one image, hope you like it.
Vintage Coloured Bottles
After having a problem with the old wordpress template, i decided to change it, i hope you like. After the experience with glasses made with Maxwell Render, I decided to explore the performance of glass with Maxwell Render. To do this i decided to model some bottles, which allowed me […]
Ocean Rocker
Hi all, here again, this time i present a new model that i made to expand my library, it is the Ocean Rocker III model, designed by Jolyon Yates. Is modeled in 3dsmax and rendered with Maxwell Render, on this occasion i decided also to make an animation with Maxwell Render Multilight, i hope you like it. For view Multilight animation click following link
Maxwell Render caustics
I decided to do a test of Maxwell Render casutics after reading some time ago an article of Bertrand Benoit about it. I will not explain the differences between Maxwell Render and Vray because Bertrand has explained it very well. only one thing, Maxwell Render is an unbiased render engine, […]
Skase Tea Cup
After a time without post anything, due to work, i could finish an object that had begun some time ago, it is a cup of coffee, designed by Steve Watson, the model is called “Skase”. Renders with a basic studio lighting configuration, i hope you liked.
Meadow…
This time, I have been doing lighting tests in a meadow, the test are made with VrayDomeLight with an EXR Linked, Reindhard to control the possible burnt areas. I also used the scene to test different compositions of grass and to see the reactions of different HDRIs and EXRs, light […]
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