Scatter tutorial with Particle Flow
After a while unpublished, for professional reasons, I have decided to post a tutorial on how to scatter different objects. This tutorial serves to scatter several elements in a scene, such as grass, trees, rocks, leaves … It has 2 levels, level 1 is the basic particle flow (flat surfaces) […]
Grass with Maxwell Render 2.6.10
Lately i’ve been making grass in maxwell render for a personal project… here you have one image, hope you like it.
Meadow…
This time, I have been doing lighting tests in a meadow, the test are made with VrayDomeLight with an EXR Linked, Reindhard to control the possible burnt areas. I also used the scene to test different compositions of grass and to see the reactions of different HDRIs and EXRs, light […]
Test with GrowFX
In this days, i have tested GrowFX, it’s a great plugin for a vegetation creation with 3D Studio Max, in here i put the result of the tests, scene was done with max and vray, hope you liked… i’ll do more some tests with GrowFx…. Soft: 3dsmax, Vray, GrowFx […]
Extra Render of House K
This is an extra Render of House K, i do to test lighting with Ronen Bekerman’s HDRI, i must say that HDRI are very good and work very well. The lighting is done with the method that explains Peter Guthrie.
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