Hi to everyone, this is my last personal work, it is the Rossy Lamp of Rendl Light Studio, I decided to make this type of object to test advanced metals, playing with dirt and scratched maps and studio lighting.
I have to say that the part of lighting if you want to control reflections, is quite complex in that it varies so much the reflection of light on the metal according to its angle of incidence, which makes they are more or less visibles the maps of dirt and scratches. Fortunately I think the result of the scene and light tests made, have been satisfactory. Hope you like.
Soft: 3dsmax, Maxwell Render and After Effects